About

Guillermo Bosca

I've studied video game programming with an emphasis on low-level and graphics engineering. With a foundation in linear algebra, 3D math and multithreading, I move comfortably between engine-level systems and shader / VFX work.

I enjoy writing performant, scalable code and bridging the gap between engineering and art. Currently learning more Vulkan and trying Godot.

Open to work part time while I finish my bachelors.

Engines & Tools

Vulkan Unreal Engine 5 Unity Godot OpenGL RenderDoc Blender Shader Graphs Perforce Git Android Studio

Programming Languages

C++ C C# ARM64 Assembly GLSL HLSL Python Lua Java

Languages

Spanish
Native
English
C1 · IELTS 8.0 / 9.0
Japanese
N5

Experience

Front End Developer — Internship
Ladorian

Helped build a new business-facing platform, developing in Angular from Figma designs and contributing through iteration cycles.

2023
Code Teaching Assistant — Internship
Codenautas

Helped teach basic programming concepts, and took the initiative to build a small Godot project with step-by-step documentation for students.

2023

Education

Computer Science for Games
Sheffield Hallam University

BSc (Honours)

2026 – 2027
HND in Computing (Game Programming)
ESAT

HND Degree

2023 – 2026
Development of Multiplatform Applications (DAM)
PROGRESA

Higher degree

2021 – 2023
Japanese Language School — Tokyo
ISI ランゲージスクール

Language certificate

2022
Data Analysis
Google — Coursera

Professional online certificate

2022
Microsystems and Networks (SMR)
PROGRESA

Vocational course

2019 – 2021