About
I've studied video game programming with an emphasis on low-level and graphics engineering. With a foundation in linear algebra, 3D math and multithreading, I move comfortably between engine-level systems and shader / VFX work.
I enjoy writing performant, scalable code and bridging the gap between engineering and art. Currently learning more Vulkan and trying Godot.
Open to work part time while I finish my bachelors.
Engines & Tools
Programming Languages
Languages
Experience
Helped build a new business-facing platform, developing in Angular from Figma designs and contributing through iteration cycles.
Helped teach basic programming concepts, and took the initiative to build a small Godot project with step-by-step documentation for students.
Education
BSc (Honours)
HND Degree
Higher degree
Language certificate
Professional online certificate
Vocational course